

OpenTTD offers sandbox mode right out of the box.
OPENTTD UNLIMITED MONEY PATCH
If you want to play with real minutes, you could take a look at a daylength patch in the OpenTTD Development section of this forum. If you wanna build railroads, then just build railroads. Loading times I can't do this way, because most trains are only some minutes in the station here, while full unload+full load would be 10-20 days (dependent on vehicle set and the actual vehicle), so there I don't care about the conversion scheme I have for days and minutes.Īlso, what works in real life, doesn't always work in OpenTTD, since OpenTTD is a simplification on most points of that real life, and scales are completely wrong, so not everything can be translated from real life to OpenTTD. In the Netherlands that is almost always 30 minutes, so in my games that translates to a gap of 30 days between trains on the same route. I personally take 1 day=1 min, but only for the time between trains. Add in the setting to not depreciate outdated vehicles to get everything. It is a remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. meaning 100 days on the game would be 10 mins to us. It's not infinite money, but you can spawn money on demand, and it doesn't unlock all of the vehicles you you can set it to a specific date to unlock everything up to that point. OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. Back in the 90's (original game) if you built a really long tunnel (almost edge to edge) the game glitched and gave a couple of hundred million. Oooh, i didn't know about the cheat commands. The way ive timetable them is to make it more like real life. In a singleplayer game, press Control+Alt+C (Or Control+Command+C on a Mac), and cheat away to your heart’s content.
